
Generator: Provides base-wide power but needs a constant supply of fuel to function. Rain collector: Provides base-wide water that boosts morale. Requires ammo and at least one armed survivor to work.
Watchtower: Creates an armed guard that increases morale.
Boosts morale through different labor activities. Also increases rate of shooting improvement.
Shooting range: Train a character’s shooting stat and gives characters 20 more stamina. Also increases rate of fighting improvement. Fighting gym: Train a character’s fighting stat and gives characters 20 more health. Garden: Provides one piece of food after every in-game day. Infirmary: Treats blood plague and gives option to craft cures, bandages, and herbal remedies (if the community has water access and a person with specialist skill.). Outdoor beds: Gives two beds, reduces morale. Auto Shop: Unlocks ability to craft vehicle upgrades and improves vehicle durability. Any community member with a construction skills unlock the ability to convert parts to materials. Having a person with a metalworking skills unlocks better weapons and the ability to convert materials to parts. Forge: Gives you the ability to craft melee weapons, materials, and parts. Staging Area: Speeds up build times and reduces facility maintenance costs to zero. This ability should be used as a last resort, as it will decrease morale. Kitchen: Can craft stamina items and use the ration food ability. Upgrades can also provide better explosives. Also lets players salvage weapons for parts. Workshop: Crafts explosives and fixes weapons. You will also need certain parts, resources, or pre-existing structures to craft what you need as well. Some also have extra benefits.Depending on your play-style, one facility may be more beneficial in your quest to survive than others.Ĭertain facilities and upgrades can only be crafted once you have a member who has knowledge in certain things, however. All of them have the same benefits as the Watchtower 2, minus the Daily Maintenance cost. Active Defense ( -2 Zombie Threat requires Ammo in Storage)Ĭertain home sites will have their own unique built-in Watchtower(s). Additional Guard ( Second Active Guard requires Ammo in Storage). Daily Maintenance ( -1 Materials Per Pay). For this to function, we must have at least one survivor equipped with a firearm (or two armed survivors for full effect). Supports two armed guards for base defense, and reduces our threat level. Active Defense ( -1 Zombie Threat requires Ammo in Storage). Armed Guard ( One Active Guard requires Ammo in Storage).
Cost of Doing Business ( -1 Ammo Per Day). Upgrade: Watchtower 2 ( +1 Armed Guard, Reduced Threat). For this to function, we must have at least one survivor equipped with a firearm. Supports one armed guard for base defense, and reduces our threat level.